GetArmorType
Revision as of 16:46, 13 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Returns 0 if light armor and 1 if heavy armor. '''Syntax:''' (armorType:short) reference.GetArmorType objec...)
A command for Oblivion Script Extender
Returns 0 if light armor and 1 if heavy armor.
Syntax:
(armorType:short) reference.GetArmorType objectID:ref
Armor Type: 0: Light Armor 1: Heavy Armor