GetCombatTarget
Revision as of 12:41, 21 January 2007 by imported>Scruggs (add to Combat Functions category)
Syntax:
[ActorID.]GetCombatTarget
Example:
set refVar to GetCombatTarget
Returns the calling actor's current combat target.
Player.GetCombatTarget will always return 0 as the game has no way to determine what target the player has chosen.