GetSummons
Revision as of 10:35, 24 December 2009 by imported>Kyoma (New page: __NOTOC__ A User Function for use with Oblivion Script Extender '''Syntax:''' (summons:array) reference.Call GetSummons Returns an Array with...)
A User Function for use with Oblivion Script Extender
Syntax:
(summons:array) reference.Call GetSummons
Returns an Array with all the actors currently summoned by the calling actor.
Notes
- This function must be called on a reference (Ref.call <function>)
Examples:
Getting an array with all the summons active on a reference (in this case the player)
Let aSummons := player.Call GetSummons
Code
ScriptName GetSummons array_var arFollowers ref rFollower long iFollower Begin Function {} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers (ar_Find pFollower arFollowers) Loop SetFunctionValue arFollowers let arFollowers := ar_Null End
See Also