SetRigidBodyMass

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Revision as of 17:55, 8 August 2007 by imported>Haama (CS 1.0 stuff)
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Syntax:

 SetRigidBodyMass fMass 

Example:

 SetRigidBodyMass 80 

This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.