SetRigidBodyMass

From the Oblivion ConstructionSet Wiki
Revision as of 14:55, 20 June 2008 by imported>Vswe (Added Search Terms)
Jump to navigation Jump to search

Syntax:

 SetRigidBodyMass fMass 

Example:

 SetRigidBodyMass 80 

This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.