Talk:Flying

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Revision as of 13:18, 24 December 2011 by imported>8asrun6aer
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Credits: although I rewrote this script using different flight methods, effects and script procedural flow and used a new solution to clipping/ghosting, I based the concept off of the flying script packaged with the "A Chingari and Ismelda Demon Race:Demon Race v3-0-3" mod found on TES Nexus (the mod contains adult content).

I set up this 'Flying' page to document up-to-date natural and efficient flying methods which the entire modding community can reuse.

8asrun6aer 21:27, 23 December 2011 (EST);

This is fantastic. Just how similar is it to the other mod? If you're borrowing code, it's appropriate to give them credit in the main page.
Dragoon Wraith TALK 09:22, 24 December 2011 (EST)
At this point, it's pretty dissimilar. I took out most of the old script, condensed everything into a single script, added in the optional damage to fatigue part, added in the control bindings on load part, changed the method of flight to use velocity rather than setpos, adjusted for gravity using a method found by another user on this forum, made it more clear how pitch/heading were used and calculations are a bit different, and used different dynamics for more realistic climbing vs falling speeds, and others. But since I used their script as the initial foundation, I think they're due credit.
8asrun6aer 12:08, 24 December 2011 (EST);
Fair enough; I've removed the direct link, though, as I'm pretty sure we cannot link to adult content from here. Mentioning it by name should be sufficient for anyone who wants to find it, and certainly is enough for the sake of giving credit.
I spoke with Ismelda herself, by the way, and she liked the script.
Dragoon Wraith TALK 12:46, 24 December 2011 (EST)
Awesome. They should be able to add this script as a small patch if they want without affecting anything. The only issue that I know of would be the flight activation key and the config script they use to change that in-game, which I took out in the example script. Plus since it declares all new variables and gets rid of the start block, I have a feeling it won't work out-of-the-box in already existing saved games. Maybe make a new quest which adds the ability on the next game load...? Their wing animations still work fine.
8asrun6aer 13:16, 24 December 2011 (EST);