Talk:Move/slide an object up and down
Revision as of 01:30, 15 December 2010 by imported>Lanceor
I found that the script failed to work as-is. The condition in the onactivate block:
if xObject == 0
wasn't firing so the initial variables weren't set. I rectified it by changing the line to checking a DoOnce condition. Could someone else confirm that the original script doesn't work for them as well before I update the script? --Lanceor 10:31, 14 December 2010 (EST)
- Since the very next line of code sets xObject to something not-zero, the "if xObject == 0" acts exactly the same as a DoOnce, with the advantage (??) of not using an extra variable. Can't see how this could not work.QQuix 16:12, 14 December 2010 (EST)
- It should work as-is, and it makes no sense to me why it doesn't. All I can think of is the until a reference is set, xObject takes some sort of null value, but not a numerical "0" which the script may be checking for.--Lanceor 23:28, 14 December 2010 (EST)
- References are initialized to a null value, but that value is zero (thus if ( refVar ) is an effective way to test if a variable has been set). What is your modified code?
- PS. extra spaces between comments do make things much easier to read in the plaintext, and looks the same on the page.
- Dragoon Wraith TALK 00:18, 15 December 2010 (EST)
- Problem resolved - turns out to be a newbie syntax error not related to setting XObject. In the line:
set xStdSpeed to -5 ; <<< Change to your liking (units per second)
- changing the variable to "+5" will compile but the script will not run as intended. I propose that we change the number in sample script to "5" instead of "-5". Clueless n00b's like myself will easily figure out using a minus sign for down movement, but won't make the mistake of using a plus sign for up movement.--Lanceor 01:30, 15 December 2010 (EST)