Talk:Start Your Mod
Revision as of 02:54, 1 June 2006 by imported>Decoup
I hope you all find this article interesting. It's my first. Please update and extend it as much as you can. I think this is an important tutorial for many people. Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.Decoup 03:54, 1 June 2006 (EDT)