User talk:Nirnroot

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Revision as of 15:39, 21 May 2007 by imported>DragoonWraith
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Dragoon Wraith TALK 16:39, 21 May 2007 (EDT): Well, unlike everyone else, I did invite questions on my Talk page, so I'm going to answer as well as I can. Please do not spam in the future, however. That kind of attitude is frowned upon here (and really, pretty much everywhere - no one appreciates that kind of thing). Also, sign things here with ~~~~.

I don't know how you've done your "Summon Timber Wolf" spell, so I certainly can't help you with that. Sounds like you need to mess with the faction/AI settings, and I know nothing about those.

As for normal Summons not working... that's bizarre. The Z position of your cell shouldn't make any difference, so that's not it. I can't explain that one. These are normal Summons, right? Not modded or scripted summons?

And finally, multi-summons are best done using a scripted spell. Using PlaceAtMe would be simplest, but would cause savegame bloat. I'd instead recommend putting the lot of them in a cell somewhere, making them Persistent References and making them Initially Disabled. Give them Reference IDs and when the summon spell is cast, use MoveTo player (give them some offset) and Enable them, and then when they die/the timer runs out, use MoveTo to put them back where they were, and re-Disable them. You should then resurrect/heal them as necessary for the next time.

If you don't understand what I mean, I recommend reading some of the tutorials on how to use MoveTo instead of PlaceAtMe.