GetNthActiveEffectBoundItem

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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(object:ref) reference.GetNthActiveEffectBoundItem whichEffect:long 
(object:ref) reference.GetNthAEBoundItem whichEffect:long

Returns the base object associated with the specified Bound Item active effect.