ModAttackDamage
Revision as of 15:30, 9 September 2007 by imported>WereWolf (Add example)
A command for Oblivion Script Extender
ModAttackDamage - modifies the base attack damage up or down.
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 Weapon.ModAttackDamage 10
Add 10 to the current player's equipped weapon attack damage.