SetLightRadius
Revision as of 17:23, 22 January 2008 by imported>Haama (→Notes: Clarification)
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetLightRadius radius:short light:ref
Sets the radius of the light.
Notes[edit | edit source]
- While this function can be called on a reference, it affects the base object.
- The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling Disable followed by Enable on it).
- Changes to non-cloned items (that is, created in the CS) are not saved in the savegame.