Category:Jumping

Revision as of 21:52, 1 May 2008 by imported>ABO (slightly re-arranged formulas to be consistent with other formulas.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.

The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:

JumpHeight = fJumpHeightMin + (fJumpHeightMax - fJumpHeightMin) * Acrobatics/100

For example, when one has a skill of 10 in Acrobatics, the calculation will be:

JumpHeight = 64 + (164 - 64) * 10/100 = 74

While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.

There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin


See Also: Acrobatics


Articles in category "Jumping"

This category currently contains no pages or media.