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FJumpFallTimeMin
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Description |
Falling damage is calculated by time in seconds spent falling; see fJumpFallTimeMult. This setting appears to be the minimum time spent falling before damage is assigned at all. However, setting it to 0.0 does not cause you to take damage by stepping off a curb, so there must be an additional factor in determining whether or not you've fallen. |
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Default value |
0.2000 |