Category:Actor State Functions
Functions related to actor state.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Actor State Functions"
The following 86 pages are in this category, out of 86 total.
G
- GetClothingValue
- GetDead
- GetDeadCount
- GetDetected
- GetFallTimer
- GetForceRun
- GetForceSneak
- GetInCell
- GetInCellParam
- GetInSameCell
- GetInWorldspace
- GetIsAlerted
- GetIsClass
- GetIsCreature
- GetIsGhost
- GetIsID
- GetIsPlayableRace
- GetIsRace
- GetIsSex
- GetIsUsedItem
- GetIsUsedItemType
- GetKnockedState
- GetNoRumors
- GetOffersServicesNow
- GetSitting
- GetSleeping
- GetTalkedToPC
- GetTalkedToPCParam
- GetTimeDead
- GetVampire
- GetWeaponAnimType
- GetWeaponSkillType
I
- IsActor
- IsActorAVictim
- IsActorEvil
- IsActorUsingATorch
- IsAnimGroupPlaying
- IsAttacking
- IsBlocking
- IsCasting
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsDodging
- IsEssential
- IsFacingUp
- IsFlying
- IsGuard
- IsIdlePlaying
- IsInAir
- IsInCombat
- IsInDangerousWater
- IsInInterior
- IsJumping
- IsLeftUp
- IsMovingBackward
- IsMovingForward
- IsMovingLeft
- IsMovingRight
- IsOnGround
- IsPowerAttacking
- IsRecoiling
- IsRidingHorse
- IsRunning
- IsShieldOut
- IsSneaking
- IsStaggered
- IsSwimming
- IsTalking
- IsTorchOut
- IsTurningLeft
- IsTurningRight
- IsUnderWater
- IsWaiting
- IsWeaponOut
- IsYielding