GetTalkedToPCParam

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Syntax:

GetTalkedToPCParam NPC_ID 

Example:

GetTalkedToPCParam ValenDrethRef

Returns 1 if NPC_ID has ever spoken to the player, 0 otherwise.


Useful mainly as a condition function. This is a non-reference function that takes the actor as a parameter instead of running on an actor.

See Also[edit | edit source]

GetTalkedToPC