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GetTalkedToPCParam
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Syntax:
GetTalkedToPCParam NPC_ID
Example:
GetTalkedToPCParam ValenDrethRef
Returns 1 if NPC_ID has ever spoken to the player, 0 otherwise.
Useful mainly as a condition function. This is a non-reference function that takes the actor as a parameter instead of running on an actor.
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