Difference between revisions of "Furniture, Traps, and Lighting"

imported>LanMarkx
imported>Issofir
Line 67: Line 67:
Now let's dress up "BurntRubblePile01" with a fire.  Drag the [[Activator]] "ActivatorFlameNode7" into the render window, and position it on top of the fire pit.  You may want to place a couple of flames here to get the look you want.  Toggle Havok simulation on if you want to preview how the flames look while animated.
Now let's dress up "BurntRubblePile01" with a fire.  Drag the [[Activator]] "ActivatorFlameNode7" into the render window, and position it on top of the fire pit.  You may want to place a couple of flames here to get the look you want.  Toggle Havok simulation on if you want to preview how the flames look while animated.
<blockquote>
<blockquote>
Activator flames will do damage to the player, and static ones will note.
Activator flames will do damage to the player, and static ones will not.
For AI purposes, NPC's do not take damage from activator flames.
For AI purposes, NPC's do not take damage from activator flames.
</blockquote>
</blockquote>
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