Difference between revisions of "Furniture, Traps, and Lighting"
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imported>Vvenaya (Never allow images to cross new sections) |
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Remember to use "F4" to toggle on collision wireframes, and avoid intersecting havok and static objects! | Remember to use "F4" to toggle on collision wireframes, and avoid intersecting havok and static objects! | ||
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[[Image:tut_img_13.jpg|thumb|right|Trap Setup with Havok collision (F4) toggled on]] | |||
Now, position your tripwire and scale it to fit. Note that some players will run through a cell, and others will walk or sneak - Setting up a trap that will get the best of players takes some luck, skill, and a lot of testing. Plan to experiment with this for a while. | Now, position your tripwire and scale it to fit. Note that some players will run through a cell, and others will walk or sneak - Setting up a trap that will get the best of players takes some luck, skill, and a lot of testing. Plan to experiment with this for a while. | ||
One mace is good, but won't two be better? Use "Ctrl+D" to duplicate your mace, and position the second where you'd like it. Now's the time to set the trap up. First, double-click the maces and tripwire and check "Persistent Reference" in the box that pops up. Now, double click the tripwire again. Select the "Enable Parent" tab, and press the button labeled "Select Reference in Render Window". Notice the crosshair cursor that now appears in the [[Render Window]]? Move it over one of the maces and click. Click "OK", and now double click on the mace you just selected, and do the same thing again, this time selecting the second mace with your crosshair cursor. | One mace is good, but won't two be better? Use "Ctrl+D" to duplicate your mace, and position the second where you'd like it. Now's the time to set the trap up. First, double-click the maces and tripwire and check "Persistent Reference" in the box that pops up. Now, double click the tripwire again. Select the "Enable Parent" tab, and press the button labeled "Select Reference in Render Window". Notice the crosshair cursor that now appears in the [[Render Window]]? Move it over one of the maces and click. Click "OK", and now double click on the mace you just selected, and do the same thing again, this time selecting the second mace with your crosshair cursor. | ||
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The crosshair cursor turns white when it is over a suitable object for selection. | The crosshair cursor turns white when it is over a suitable object for selection. | ||
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Here's my setup (before collapsing the bones) for you to refer to: | Here's my setup (before collapsing the bones) for you to refer to: | ||
<blockquote> | <blockquote> | ||
An important caveat to remember is that havok objects can trigger traps. | An important caveat to remember is that havok objects can trigger traps. |