Container

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Revision as of 23:16, 10 April 2009 by imported>Shademe (→‎Base Object Fields:  )
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Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.

Base Object Fields

  • ID: The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
  • Name: Name of the light. This is the name displayed by the container ingame
  • Script: Name of the script to attach to this object. Containers use object scripts
  • Quest Item: Marks this as a quest item
  • Respawns: Determines if the inventory of the container will be cleared and reset to the original after the respawn time.
  • Weight: Weight of the container. Always set to zero
  • Encumbrance: Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
  • NIF File: 3D art used to display the container ingame
  • Open Sound: Sound played by the container when it's opened
  • Close Sound: Sound played by the container when it's closed
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items
  • Preview Level: Player level used to calculate leveled items

Reference Object Fields

  • Lock Tab: Sets the lock difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level
  • Ownership Tab: Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing