Container
Revision as of 16:19, 12 April 2009 by imported>Haama (→Base Object Fields: Fixes)
Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.
Base Object Fields[edit | edit source]
- ID: The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
- Name: This is the name displayed by the container ingame.
- Script: Object script attached to the container.
- Note a CTD is possible if the script has an onActivate block.
- Quest Item: Marks this as a quest item.
- Respawns: Determines if the inventory of the container will be cleared and reset to the original after the respawn time.
- Weight: Weight limit of the container. Always set to zero.
- Encumbrance: Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
- NIF File: 3D art used to display the container ingame
- Open Sound: Sound played by the container when it's opened
- Close Sound: Sound played by the container when it's closed
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items
- Preview Level: Player level used to calculate leveled items
Reference Object Fields[edit | edit source]
- Lock Tab: Sets the lock difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level
- Ownership Tab: Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing