GetMagicEffectBaseCost
Revision as of 03:41, 3 January 2008 by imported>DragoonWraith (→Notes: don't you just love English grammar *rolls eyes* stupid language.)
A command for Oblivion Script Extender
Syntax:
(baseCost:float) GetMagicEffectBaseCost effect:chars
(baseCost:float) GetMEBaseCost effect:chars
(baseCost:float) GetMagicEffectBaseCostC effect:long
(baseCost:float) GetMEBaseCostC effect:long
Returns the base cost of the magic effect.
Notes
- Effect Base Cost affects a wide variety of magic including:
- Spell Creation: The cost of creating a custom spell, as well as the magnitude of a custom constant-effect enchantment
- Potions: Both the duration and magnitude of a player-created potion