GetNthSummon
Revision as of 13:24, 25 December 2009 by imported>Kyoma (Added alternative code to be used in conjuction with GetSummons)
A User Function for use with Oblivion Script Extender
Syntax:
(summon:ref) reference.Call GetNthSummon whichSummon:short
Returns a reference to the nth actor currently summoned by the calling actor.
Notes
- This function must be called on a reference (Ref.call <function>)
Examples:
Getting a reference to a summon active on a reference (in this case the player)
Let rSummon := player.Call GetNthSummon 0 Let rSummon := player.Call GetNthSummon 1 . . . Let rSummon := player.Call GetNthSummon Nth
Code
ScriptName GetNthSummon long iNth array_var arFollowers ref rFollower long iFollower Begin Function {iNth} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop if TestExpr arFollowers[iNth] SetFunctionValue arFollowers[iNth] endif let arFollowers := ar_Null End
Alternative code for use with GetSummons (to avoid duplicate code)
ScriptName GetNthSummon long iNth array_var arSummons Begin Function {iNth} let arSummons := Call GetSummons if TestExpr arSummons[iNth] SetFunctionValue arSummons[iNth] endif let arSummons := ar_Null End
See Also