GetStartingAngle

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Revision as of 15:08, 7 February 2006 by 10.0.1.94 (talk)
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Syntax:

GetStartingAngle axis 

Example:

GetStartingAngle Z 


Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.