NifOpen
Revision as of 11:04, 25 April 2010 by imported>DragoonWraith
This is a command from NifSE.
Syntax
(short:NifID) NifOpen string:FilePath bool:writable
Opens a .nif 3D mesh file for reading, or if the optional bool is true, editing. Returns a unique identifier which may be passed to other NifSE functions in order to refer to the mesh.
Example
ref playerWeapon string_var filepath short nifID [...] Begin GameMode if ( playerWeapon != player.GetEquippedObject 16 ) if ( playerWeapon ) let filepath := NifGetOriginalPath nifID SetModelPath filepath playerWeapon NifClose nifID endif let playerWeapon := player.GetEquippedObject 16 let filepath := GetModelPath playerWeapon let nifID := NifOpen filepath 1 let filepath := NifGetPath nifID SetModelPath filepath playerWeapon endif
Every time the player equips a new weapon, creates a copy of the weapon's model that can be edited using NifSE, and sets the weapon's model to the copy. If a previous weapon had been affected, sets that weapon's model back to its original file, and closes that nif in NifSE.
Notes
- The file path must be relative to the Oblivion\Data\Meshes\ folder. This is the same scheme as used by similar OBSE functions.
- NifSE creates a copy of the indicated .nif file when you request a writable nif, and the nif you are actually editing is that nif. The original nif is not altered in any way. You can get the file path of the copy with NifGetPath.