Category:Actor Value Functions
Revision as of 04:10, 30 August 2006 by imported>JOG
There are several functions to access and modify an actor's stats.
Usage | ||
---|---|---|
Get the unmodified base value
(At full health without any modifiers) |
GetBaseActorValue / GetBaseAv | |
Set the stat's base value to a specific number
(before any other modifiers apply) |
SetActorValue / SetAv | |
Get the current ingame value
(Including damage and all magical modifiers) |
GetActorValue / GetAv | |
Set the current ingame value to a specific number
(Including damage and magical modifiers) |
ForceActorValue / ForceAv | |
Add a certain value to the current value
(In addition to damage and magical modifiers) |
ModActorValue / ModAv | |
Damage or Restore the current value | ModActorValue2 / ModAv2
|
Notes:
- The value you see in game is the base value plus three modifiers:
- Game Modifier used for "permanent" effects such as Damage and Restore.
- Magic Modifier used for used for "temporary", dispellable magic-effects such as Drain and Fortify.
- Script Modifier used for "temporary" non-dispellable scripted-effects like blessings and curses. ModActorValue and ForceActorValue change only the script modifier.
- Changes done by these functions can't be undone by ingame means like natural healing or magic. You need to undo them by script.
- In a script these Functions behave like described above, in the console they show a different behavior because they were used by Bethesda for testing purposes. See the explanations for ModActorValue.
Subcategories
This category has the following 3 subcategories, out of 3 total.
A
C
O
Pages in category "Actor Value Functions"
The following 55 pages are in this category, out of 55 total.