FJumpFallSkillBase

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Revision as of 19:48, 5 June 2007 by imported>Tejón
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Default: 1.25

After base falling damage is determined (based on several factors, most notably fJumpFalltimeMult), it is affected by the following formula:

final falling damage = base falling damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))