FJumpFallSkillBase
Revision as of 19:48, 5 June 2007 by imported>Tejón
Default: 1.25
After base falling damage is determined (based on several factors, most notably fJumpFalltimeMult), it is affected by the following formula:
final falling damage = base falling damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))