FJumpFallSkillBase
Revision as of 13:19, 29 June 2007 by imported>Qazaaq (formatting)
Description |
After base falling damage is determined based on several factors, most notably fJumpFallTimeMult. |
---|---|
Formula |
final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100)) |
Default value |
1.250 |
Note: This formula is probably bugged. See fJumpFallSkillMult for details.