FJumpFallSkillBase

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Revision as of 08:25, 1 October 2007 by imported>ShadowDancer (formatting)
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Description

After base falling damage is determined based on several factors, most notably fJumpFallTimeMult.

Formula

final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))

Default value

1.2500


Note: This formula is probably bugged. See fJumpFallSkillMult for details.