FJumpFallSkillBase
Revision as of 08:25, 1 October 2007 by imported>ShadowDancer (formatting)
Description |
After base falling damage is determined based on several factors, most notably fJumpFallTimeMult. |
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Formula |
final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100)) |
Default value |
1.2500 |
Note: This formula is probably bugged. See fJumpFallSkillMult for details.