Fatigue Game Settings

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Revision as of 09:46, 2 June 2007 by imported>ABO (fixed fFatigueAttackMult name)
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The following settings control how fatigue works:

Setting Default Value Description
fFatigueBase 1.0 Base impact of low fatigue???
fFatigueMult 0.5 Multiplier for impact of low fatigue???
fFatigueReturnBase 10.0 Base fatigue regenerated per second
fFatigueReturnMult 0.0 Fatigue regenerated per second endurance multiplier
fFatigueRunBase 8.0 Fatigue burned per second when running
fFatigueRunMult 0.0 Fatigue burned per second when running encumberance multiplier
fFatigueJumpBase 30.0 Fatigue burned by jumping
fFatigueJumpMult 0.0 Fatigue burned by jumping encumberance multiplier
fFatigueCastBase 1.0 Fatigue burned by spell casting
fFatigueCastMult 0.0 Fatigue burned by spell casting encumberance??? multiplier
fFatigueAttackWeaponBase 7.0 Fatigue burned by attack
fFatigueAttackWeaponMult 0.1 Fatigue burned by attack weapon weight multiplier???
fFatigueBlockBase 0.0 Fatigue burned by block
fFatigueBlockMult 1.0 Fatigue burned by block shield weight multiplier???
fFatigueBlockSkillBase 20.0 Fatigue burned by block skill base
fFatigueBlockSkillMult 0.0 Fatigue burned by block skill multiplier
fPowerAttackFatiguePenalty 5.0 Fatigue burned by a power attack???
fMarksmanFatigueBurnPerSecond 15.0 Fatigue burned per second when bow drawn by novice marksman
fMarksmanFatigueBurnPerShot 5.0 Fatigue burned per shot (by novice marksman???)
iMarksmanFatigueBurnPerSecondSkill 20 Unknown. Does not define max skill below which fMarksmanFatigueBurnPerSecond takes affect.
fPerkJumpFatigueExpertMult 0.5 Perk multipliers for fatigue burn when jumping???
fPerkAthleticsXXFatigueMult 1.0 -> 0.0 Perk multipliers for fatigue burn when running.

The following formulas are not all entirely confirmed, but should be pretty close. Unknowns are marked with ???.

The impact on things like attack damage of low fatigue is done calculated with a fatigue factor;

 FatigueFactor = (fFatigueBase + Fatigue/MaxFatigue) * fFatigueMult

Fatigue regenerated per second is calculated as:

 fatigue regenerated = fFatigueReturnBase + fFatigueReturnMult * Endurance

Fatigue burned per second when running is calculated as (fPerkAthleticsXXFatigueMult depends on athletics skill):

 fatigue burned = (fFatigueRunBase + fFatigueRunMult * Encumberance/MaxEncumberance) *
   fPerkAthleticsXXFatigueMult

Fatigue burned by jumping is (fPerkJumpFatigueXXMult depends on acrobatics skill):

 fatigue burned = (fFatigueJumpBase + fFatigueJumpMult * Encumberance/MaxEncumberance) *
   fPerkJumpFatigueXXMult

Fatigue burned by attacking is (fPowerAttackFatiguePenalty only applies for a power attack):

 fatigue burned = fFatigueAttackBase + fFatigueAttackMult * WeaponWeight??? +
   fPowerAttackFatiguePenalty???

Fatigue burned by spell casting is:

 fatigue burned = fFatigueCastBase + fFatigueCastMult * Encumberance???SpellCost???

Fatigue burned by blocking is:

 fatigue burned = fFatigueBlockBase + fFatigueBlockMult * ShieldWeight??? +
   fFatigueBlockSkillBase + fFatigueBlockSkillMult * Block/100