Feing Death
Revision as of 00:27, 16 October 2014 by imported>Syscrusher (→Introduction: Spelling correction)
Introduction
In this article we are going to learn how to feint death, just for fun. We’ll create script for a spell that will knock out the player due to giving his fatigue a negative value and he will be made immune to high falls (So yes, this script works perfect on Dive Rock) for the duration of the scripted spell (Don’t use 0 because then it will become a permanent effect). Actors who are fighting against the player will be forced to stop fighting. If the spell has worked out the player’s fatigue will be set back to normal. This script is really useful if guards are pursuing you.
The Script
Scn FeintDeath Short BaseFatigue Float fJumpFallSkillMult Float fJumpFallSkillBase Short Death Begin ScriptEffectStart If (Death == 0) ForceActorValue Fatigue -100 Set fJumpFallSkillMult to 0 Set fJumpFallSkillBase to 0 StopCombatAlarmOnActor Set Death to 1 Endif End Begin scripteffectfinish Set fJumpFallSkillMult to -0.0100 Set fJumpFallSkillBase to 1.2500 Set BaseFatigue to getBaseActorValue Fatigue ForceActorValue Fatigue BaseFatigue Set Death to 0 End
Notes
If you still need some information about how this script works: Resurrecting the Player