GetArmorType

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Revision as of 16:46, 13 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Returns 0 if light armor and 1 if heavy armor. '''Syntax:''' (armorType:short) reference.GetArmorType objec...)
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A command for Oblivion Script Extender

Returns 0 if light armor and 1 if heavy armor.

Syntax:

(armorType:short) reference.GetArmorType objectID:ref
Armor Type:
 0:    Light Armor
 1:    Heavy Armor

See Also