GetArrowProjectileEnchantment
Revision as of 09:54, 23 August 2008 by imported>Haama (Added projectile ref example)
A command for Oblivion Script Extender
Syntax:
(enchantment:ref) reference.GetArrowProjectileEnchantment (enchantment:ref) reference.GetAPEnch
Returns the enchantment attached to an arrow projectile.
Finding the Projectile Reference
The only way to get a projectile reference is by walking through projectile references with GetFirstRef, GetNextRef and Label/GoTo. See GetFirstRef for the necessary info and a good, generalized example (note that the example walks through door references, change the 24 to 34 for projectiles).
Another example - this one will walk through each projectile until it finds an arrow shot by your companion (Reference EditorID = TriggerHappyFan) and marks the player as the shooter.
ref rProj ... set rProj to (GetFirstRef 34 1) Label if rProj if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan) rProj.SetPlayerProjectile else set rProj to GetNextRef Goto endif endif