GetAttackDamage
Revision as of 12:19, 14 April 2008 by imported>Speedo (Incorrect syntax in example)
A command for Oblivion Script Extender
Syntax:
(damage:long) reference.GetAttackDamage objectID:ref
Returns the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon
Gets the attack damage value of the player's equipped weapon and store in WeaponDamage variable.