GetCurrentValue
Revision as of 12:13, 19 August 2006 by imported>JOG (Killer-Feature part 2)
Syntax:
GetCurrentvalue ValueType GetCV Valuetype
Returns the requested current value from the extra information for the reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value) Returns the base value if the value is not changed from the base. Currently only health, charge and poison will return a different value than GetOV.
Example:
scn ScriptonSentientSword Begin Gamemode If GetCV Valuetype 2 < 50 Message "The sentient sword telepathically pleads you to repair it" Endif end
Value Types
Range Value Types 000-099 Common Values 100-149 Weapon and Ammo 150-199 Armor 200-209 Soul Gem 210-219 Ingredient 220-229 Alchemy Item
Num GetOV GetCV Value 0 f weight 1 i gold value (not including enchantment value) 2 i f health 3 i equipment SlotID 4 i f enchantment charge 5 b is quest item 6 ref enchantment 100 i attack damage 101 f reach 102 f speed 103 i weapon type 104 b ignores weapon resistence 105 ref poison applied to weapon 150 i armor rating 151 i armor type 200 i soul 201 i capacity 210 b is food 220 b is poison
Type codes:
Weapon Type (103) 0: Blade1H 1: Blade2H 2: Blunt1H 3: Blunt2H 4: Staff 5: Bow
Armor Type (151) 0: Light Armor 1: Heavy Armor
Soul Level (200-201) 0: None 1: Petty 2: Lesser 3: Common 4: Greater 5: Grand
See Also: