Movement Game Settings
Revision as of 19:35, 1 May 2008 by imported>ABO (Added extra catagories.)
The following settings control Movement Speeds:
Setting | Default Value | Description |
---|---|---|
fMoveCharWalkMin | 90.0 | Minimum base walking speed |
fMoveCharWalkMax | 130.0 | Maximum base walking speed |
fMoveCreatureWalkMin | 5.0 | Minimum base walking speed for creatures |
fMoveCreatureWalkMax | 300.0 | Maximum base walking speed for creatures |
fMoveEncumEffect | 0.4 | Worn armor/weapons encuberence affect with weapon ready |
fMoveEncumEffectNoWea | 0.3 | Worn armor/weapons encuberence affect without weapon ready |
fMoveWeightMin | 0.0 | Movement encumberance minimum worn weight |
fMoveWeightMax | 150.0 | Movement encumberance maximum worn weight |
fMoveNoWeaponMult | 1.1 | Speed multiplier without weapon ready |
fMoveRunMult | 3.0 | Speed multiplier for being in run mode |
fMoveRunAthleticsMult | 1.0 | Speed multiplier for athletics when in run mode |
fMoveSneakMult | 0.6 | Speed multiplier for being in sneak mode |
fPerkHeavyArmorExpertSpeedMult | 0.5 | Perk worn heavy armor weight multiplier??? (Initial value of 0.5 reduces worn armor weight by half) |
fPerkHeavyArmorMasterSpeedMult | 0.0 | Perk worn heavy armor weight multiplier, replacing above??? (Initial value of 0 reduces worn armor weight to 0) |
fPerkHeavyArmorSinkGravityMult | 15.0 | Unkown impact perk |
fPerkLightArmorExpertSpeedMult | 0.0 | Perk worn light armor weight multiplier??? (Initial value of 0 reduces worn armor weight to 0) |
See UESP: Movement Formulas for details of how these settings interact to determine movement speeds.