SetActorAlpha
Revision as of 14:53, 8 August 2007 by imported>Haama (CS 1.0 stuff)
Syntax:
SetActorAlpha [0.0 - 1.0] saa [0.0 - 1.0]
Example:
SetActorAlpha .5
Sets the actor's alpha value (how opaque they are), with 1.0 meaning solid and 0.0 meaning fully transparent.
Notice: Since the Gamebryo-Engine has still problems with soft alpha overlays, this parameter may cause strange effects with alpha masks on textures, e.g. leaving a transparency border around some parts of hair meshes.