SetAttackDamage
Revision as of 12:19, 14 April 2008 by imported>Speedo (Incorrect syntax in example)
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage * 2 Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.