IActorLuckSkillBase

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Revision as of 20:06, 10 July 2007 by imported>Haama (New page: {| border="1" cellpadding="5" cellspacing="0" |- !style="background:#ffdead;" width="100" | Description |style="background:#ffeded;" width="800" | One of the two game settings used to ...)
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Description

One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for effective skill levels added is

fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult))
Default value

-20



See also:

Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same, though (anyone who feels they know this is true for other skills, please erase this note)
--Haama 21:02, 10 July 2007 (EDT)