SetOpenKey
Revision as of 13:47, 4 December 2007 by imported>Haama (Created)
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetOpenKey key:ref
Sets the key used to unlock the reference to the specified key.
Notes
- Normally, doors only have the key set on one side of the door. Setting the key on both sides of a linked door may produce odd results, so use with caution and check the other side of the door first with
ref pDoor ref pKey ;DoorRef is a Reference Editor ID of a door ... set pDoor to DoorRef.GetLinkedDoor set pKey to pDoor.GetOpenKey if (pKey == 0) DoorRef.SetOpenKey SomeKey