SetRestrained

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Revision as of 13:03, 22 July 2006 by imported>ShadowDancer (adding notes)
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Syntax:

 SetRestrained flag 

Example:

 SetRestrained 1 

Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.

Notes:

  • Player can look up and down when called on the Player, but not left or right.


See Also

SetUnconscious