SetRigidBodyMass

From the Oblivion ConstructionSet Wiki
Revision as of 15:29, 1 March 2006 by imported>Maturin
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Syntax:

 SetRigidBodyMass fMass 

Example:

 SetRigidBodyMass 80 

This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.