SetRigidBodyMass
Revision as of 17:55, 8 August 2007 by imported>Haama (CS 1.0 stuff)
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.