SetRigidBodyMass
Revision as of 17:57, 10 July 2010 by imported>ZuTheSkunk (0 seems to be no movement, according to my observations, talk page and even USIP, where used zero to cause no movement on Mirili's Elytra.)
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 0 being no movement (see talk page for details).