Talk:Debug Text
Revision as of 18:15, 11 June 2007 by imported>TS7 (Reverted edit of OarE4d, changed back to last version by Omzy)
One - Animations
The first line says:
HK_STATE -> OnGround.
This state shows whatever action the actor is performing. For example, if I was jumping and blocking with a shield at the same time, it would read:
Action -> Block HK_STATE -> InAir.
Since the HK_STATE is a string variable, is there any way to access this variable in a script?--Omzy 17:47, 13 June 2006 (EDT)