Talk:Debug Text

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Revision as of 18:15, 11 June 2007 by imported>TS7 (Reverted edit of OarE4d, changed back to last version by Omzy)
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One - Animations

The first line says:

HK_STATE -> OnGround. 

This state shows whatever action the actor is performing. For example, if I was jumping and blocking with a shield at the same time, it would read:

Action -> Block HK_STATE -> InAir. 

Since the HK_STATE is a string variable, is there any way to access this variable in a script?--Omzy 17:47, 13 June 2006 (EDT)