Talk:GetProjectileType

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Revision as of 01:48, 10 August 2010 by imported>SpookyFX (New page: I will edit this this example unless some tells me I am incorrect. My impression is that setting ref to apple is no longer required as of OBSE17. That is what I was told in the forums any...)
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I will edit this this example unless some tells me I am incorrect. My impression is that setting ref to apple is no longer required as of OBSE17. That is what I was told in the forums anyway.


So this:

ref rProj ... set rProj to Apple set rProj to (GetFirstRef 34 1) Label if rProj

   if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan)
       rProj.SetPlayerProjectile
   else
       set rProj to Apple
       set rProj to GetNextRef
       Goto
   endif

endif


I will change to this:

ref rProj ... set rProj to (GetFirstRef 34 1) Label if rProj

   if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan)
       rProj.SetPlayerProjectile
   else
       set rProj to GetNextRef
       Goto
   endif

endif