GetProjectileType

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A command for Oblivion Script Extender

Syntax:

(projectileType:short) reference.GetProjectileType

Returns the calling projectile reference's type.

Projectile Type Codes[edit | edit source]

0 Arrow
1 Magic Ball
2 Magic Fog
3 Magic Bolt

Finding the Projectile Reference[edit source]

The only way to get a projectile reference is by walking through projectile references with GetFirstRef, GetNextRef and Label/GoTo. See GetFirstRef for the necessary info and a good, generalized example (note that the example walks through door references, change the 24 to 34 for projectiles).

Another example - this one will walk through each projectile until it finds an arrow shot by your companion (Reference EditorID = TriggerHappyFan) and marks the player as the shooter.

ref rProj
...
set rProj to (GetFirstRef 34 1)
Label
if rProj
    if (rProj.GetProjectileType == 0) && (rProj.GetProjectileSource == TriggerHappyFan)
        rProj.SetPlayerProjectile
    else
        set rProj to GetNextRef
        Goto
    endif
endif



Projectile Functions
General GetProjectileType · GetProjectileSource · SetPlayerProjectile
Magic GetMagicProjectileSpell · SetMagicProjectileSpell
Arrows GetArrowProjectileEnchantment · GetArrowProjectileBowEnchantment · GetArrowProjectilePoison