Talk:Oblivion Mods FAQ
Feedback, comment, suggestions, and criticism welcome.
--Dev akm 15:53, 23 May 2006 (EDT)
- It's wonderful, thorough, clear, well written. However, this article could be Wiki'd better... In some places, there was still UBBC code (I removed these), and there are a ton of external links where internal links to articles might be more appropriate. I don't know enough about most of these to switch them, however.
- Also, why is it a category? --DragoonWraith 12:06, 24 May 2006 (EDT)
improvements
Thanks for fixing that stuff, DragoonWraith! I tried to convert everything, but I guess I missed some stuff.
On the external links issue, I'm unclear on exactly what you are suggesting. Can you elaborate?
I'm new to Wikis and the Wikipedia documentation referenced here is heavily geared toward categories, so what would you suggest as a better alternative to having it as a category? Basically I just couldn't figure out any other way to give it its own page, so I'm completely open to suggestions.
Thanks!
--Dev akm 17:30, 24 May 2006 (EDT)
- Dragoon Wraith TALK 17:51, 2 June 2006 (EDT): Well, it was moved to a page, which is good, however, there are still a lot of external links - you link to the websites of the various tools instead of linking to their wiki pages. For instance, instead of Oblivion Mod Manager ([http://timeslip.chorrol.com/ Oblivion Mod Manager]), use Oblivion Mod Manager ([[Oblivion Mod Manager]]), and link to that article, which will have links to Timeslip's homepage. This is generally accepted wiki style, and encourages a more thorough wiki rather than simply linking to other sites.
moved to article from category
I moved this page to a regular article from a category. Move page didn't appear to work for this case. The pre-move history can be found here. -- Nezroy 17:59, 24 May 2006 (EDT)
original changelog
The original version history from the non-Wiki content (moved from article content). -- Nezroy 18:17, 24 May 2006 (EDT)
- Last Updated 5-23-2006
Archeopterix has agreed to submit this to the forum administrators to try and get it pinned.
I have finally gotten permission from all the folks whose work I have mangled here.
Version History:
0.1 - Initial draft 0.2 - Added section about Xbox-360 0.3 - Updated section on ArchiveInvalidation and added shortcut method for finding where you installed Oblivion. 0.4 - More changes to ArchiveInvalidation sections; Made layout prettier; Updated File Compression section; 0.5 - Minor changes to introduction and added new Problems section on "Load Order and Lost Items". 0.6 - Added IZArc to list of archivers. 0.7 - Added Endarire's Oblivion Mod List 0.8 - Rewrote a large portion of the ArchiveInvalidation section. 0.9 - Updated ArchiveInvalidation section to recommend that you only include listings for DDS textures. 1.0 - Updated credits. 1.1 - Added filetype exceptions to ArchiveInvalidation section. 1.2 - Got permission from Tegger via kalikut. 1.3 - Updated ArchiveInvalidation info. 1.4 - Massive rewrite of ArchiveInvalidation section based on current test results from ArchiveInvalidation Explained. 1.5 - Fixed the download link for BSAPatch 1.6 - Converted formatting for Wiki 1.7 - Minor updates to ArchiveInvalidation info 1.8 - Edited info about the official mod installer for 64-bit version of Windows
thanks for the move
Awesome! This is much better! Thanks! --Dev akm 18:27, 24 May 2006 (EDT)
cleanup
Did some cleanup, fixing local links, etc. It's starting to look more like it belongs here. :) --Dev akm 20:08, 24 May 2006 (EDT)
The Patch
I've got a question regarding the patch: You said that it fises some textures in the BSA files? What if we decompressed the BSA files? Would the patch still work? TheImperialDragon 00:49, 7 June 2006 (EDT)
Note: If you're using Wrye Bash, you probably won't see a date problem with Oblivion.esm, since by default Bash resets modified times to their proper value every time Bash is opened. OTOH, if you've changed the default setting, Bash still allows you to directly edit the date. --Wrye 12:20, 8 June 2006 (EDT)
Typo
the Basic Animation Tutorial you mentioned has nothing to do with 3Ds max, but all with nifskope. --Sarkandar 19:20, 5 June 2007 (EDT)