Talk:Removing "Placeatme Objects"

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Revision as of 15:56, 10 September 2008 by imported>DragoonWraith (about tags)
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About the placerRef.RemoveMe line in Example #1.... RemoveMe will only work if called from a script attached to the object targeted by the function. Using SomeReferenceID.RemoveMe from some other activator's script will not work. More over, for my own perception what is intended is not very clear (apart from the title of the article of course). HawkFest

This article could use... a lot of work, honestly. This one and a couple of others, written about the same time by the same author, misuse PlaceAtMe dangerously, and really they ought to be cleaned up. If you're interested, that'd be great. Otherwise... not a lot that can be done until someone with the time and inclination fix it.
If you'd like to help but don't wish to rewrite it yourself for whatever reason, one thing that would help is if you marked it with the appropriate Article Tags. I haven't read this article in a long time, so I don't really know what tags apply.
Dragoon Wraith TALK 03:02, 20 January 2008 (EST)
Do you have a link for the info about tags? Maybe that I will do it one day if I have time, posting a proposal for change (a PFC?), but no promises... I first need to finish my mod (I still have issues posted on Bethesda forum). When all goes well, believe me I will have enough material to modify/correct many pages here.. ;). Take care, --HawkFest 12:21, 20 January 2008 (EST)
Uh... didn't I just post a link to the tags? That's a category with the different tags - if you click on any of the sub-categories listed there, you'll get a list of all the pages that have been tagged and information on how to add the tag to a page.
Does that answer your question?
Yes, and my apologies, I didn't notice the link, I guess I needed a nap... Thanks --HawkFest 19:37, 20 January 2008 (EST)
Also, consider the fact that this article is bylined - it would be appropriate to attempt to contact Guidobot as well.
Dragoon Wraith TALK 15:26, 20 January 2008 (EST)

Quite honestly I would like to see this article go away. As far as I can tell none of the code provided actually does what it is advertised to do. Since there is currently no way to delete PlaceAtMe objects, deleting the article seems more appropriate than updating it. Scruggs 23:40, 8 September 2008 (EDT)

Wow, that's a lot of tags. Are you none of them work? While I've always avoided placeAtMe at mass I thought the inventory object-removeme combination did what it's supposed to.
If you're correct and none of them work this should be deleted.
--Qazaaq 02:57, 9 September 2008 (EDT)
I don't think that deleting the article entirely is the best method of approach to our situation here. The article has been accessed over 5,000 times so I think it's something that people want to know. IMHO all the text should be removed from the article save for an explanation that this cannot be done. Or do I have no idea whats going on here :S
--Antares 03:11, 9 September 2008 (EDT)
The number of accesses and the frequency of this code being brought up on the forums is why I suggested deleting it. But you are right, since it's a common question it might be better to just delete the text and add a link to DeleteReference once OBSE v0016 is out.
Qazaaq, the removeMe trick was believed to work until recently. QQuix discovered it doesn't actually work at all. I checked the code and it turns out that Activate does not destroy the placeAtMe'd reference the same way normal activation does. Scruggs 16:29, 10 September 2008 (EDT)
I'm fine with removing all the text from the article and leaving a note about DeleteReference in OBSE 16, we can turn that into a link when it's done.
Before I do this, does create/deletFullActorCopy cause any bloat? It's also listed on the page, but it doesn't utilize activate/removeMe.
This is nice, gets me up to date on the saved game bloat discussion I haven't followed for the past few months.
--Qazaaq 16:42, 10 September 2008 (EDT)
This sounds fine to me. My only comment is on the current status of the article: An article cannot simultaneously be "Deprecated" and "Needs Update" - deprecation means we're no longer updating the article and it's being kept purely for historical/archival reasons. "Needs Update" implies that it's out-of-date and we want to change that. The two are mutually exclusive.
Dragoon Wraith TALK 16:56, 10 September 2008 (EDT)