Talk:Unplayable Items

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Revision as of 09:29, 20 September 2006 by imported>JOG (Explanation what the code actually does.)
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Dragoon Wraith TALK 02:25, 20 September 2006 (EDT): Elder, would you please explain your last two edits to this page? I'm not understanding why these changes are accurate.

Moveto player isn't required when the object is persistent, activate will always work, and when the object is not persistent moveto player will have the same chance of crashing Oblivion as activate player
Player.additem was obviously a typo because you can't activate objects in your inventory and additem doesn't even return a reference. The correct command is player.placeatme


The item is created at the player's feet and the activate command causes the player to pick it up. This way the item is added to the player without the "object added" message showing up.
JOG 10:23, 20 September 2006 (EDT)