Talk:Unplayable Items
I removed the following recommendation for placing a token more directly on the player:
(1) set tokenRef to player.PlaceAtMe MyPlayerToken 1 (2) tokenRef.Activate player ... [commands done on successive frames] ...
I can't remember if I actually got this to work - in theory it shouldn't. GuidoBot 20:15, 18 October 2006 (EDT)
It should be noted that token wasn't first used or first created in the game Oblivion, so no one should really be creditable for "creating" the token concept. However, one can be credited with creating the token concept "for" Oblivion. Reinhartmenken 04:28, 31 October 2006 (EST)
- Dragoon Wraith TALK 20:18, 31 October 2006 (EST): In reality, there's no need to credit the technique at all... but for now, Guido's the only one actively editting and contributing to this page, so I think his opinion counts a little more than ours. If credit is to be given, it does make sense to just say that so-and-so came up with it, because the technique is kind of specific to Oblivion - there may be similar things for other games, but in terms of this particular technique, it's for Oblivion.
It's just reading the bottom portion of the great article I realized that it could be somewhat misleading because of the implications and the names named (note that those are great modders named, and I actually love both of them's work and are currently using their mods. I mean no offense to them), along with words used such as "started out in a thread" and "first tokens ever". In actuality, another game I know of has exact use of the tokens used here (in Oblivion), adding abilities, used for checks, etc. But yes, since GuidoBot is actively maintaining it he has more say, I'm just voicing my concern, because this is for the entire community who views and maintain the Wiki. Reinhartmenken 04:28, 31 October 2006 (EST)